Re: Mad Max 4 - The Game
Posted: Wed Jan 15, 2014 3:40 am
I know what it's like to get no reaction to work submitted here. I've been there myself.
And indeed trying to satisfy existing fan-bases often goes against capitalising on the existing franchise.
In the case of this game the developers have stated they don't care for the existing world of Mad Max, that's a brave and commercially respectable stance but that's why the fan-base clearly doesn't care much for the game. And as you say, it was on the back foot from the start because movie fans have learned not to hold out much optimism for movie based games.
And partly the issue is just how good a Mad Mad franchize game could be. Imagine starting out in the MFP headquarters, being able to tour round the underground parking. Taking part in training missions with characters like Roop and Goose. Tasks like pursuing fuel thieves in car chases on the highway, sniping marauders in the fields and chasing down troublemakers in town. Imagine you're completing a simple task and then you hear Nightrider screaming down the radio, it's the opening chase, you need to get to a location. Picture a mission where you chase down a hot black XB GT and tow it back to MFP. Then later you help seize a load of car parts and in those crates lies a cutting edge V8 and a supercharger. A few missions later and you're in a small town, black lines down the main street, nothing but the whistle of the wind and the aftermath of Toecutter's gang sprawled everywhere.Then later you move onto the desert highway, and then later into the desert itself. It could be amazing, it could be vivid and emotional, it could be a journey. Sadly no amount of car customisation, combat moves or sneak attacks is going to live up to something like that.
And indeed trying to satisfy existing fan-bases often goes against capitalising on the existing franchise.
In the case of this game the developers have stated they don't care for the existing world of Mad Max, that's a brave and commercially respectable stance but that's why the fan-base clearly doesn't care much for the game. And as you say, it was on the back foot from the start because movie fans have learned not to hold out much optimism for movie based games.
And partly the issue is just how good a Mad Mad franchize game could be. Imagine starting out in the MFP headquarters, being able to tour round the underground parking. Taking part in training missions with characters like Roop and Goose. Tasks like pursuing fuel thieves in car chases on the highway, sniping marauders in the fields and chasing down troublemakers in town. Imagine you're completing a simple task and then you hear Nightrider screaming down the radio, it's the opening chase, you need to get to a location. Picture a mission where you chase down a hot black XB GT and tow it back to MFP. Then later you help seize a load of car parts and in those crates lies a cutting edge V8 and a supercharger. A few missions later and you're in a small town, black lines down the main street, nothing but the whistle of the wind and the aftermath of Toecutter's gang sprawled everywhere.Then later you move onto the desert highway, and then later into the desert itself. It could be amazing, it could be vivid and emotional, it could be a journey. Sadly no amount of car customisation, combat moves or sneak attacks is going to live up to something like that.