Rossiter boot reference pics needed

Discuss items from the film, making replicas, and so on.
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MadMaxFO4Team
Posts: 3
Joined: Thu Apr 19, 2018 2:09 am

Rossiter boot reference pics needed

Post by MadMaxFO4Team »

Greetings! I would like to request Rossiter boot reference pictures while being worn. Need straight on pictures from the front, both sides, and back. This is for a Mad Max armor mod for Fallout 4, as you can see from my user name.

We already have a pair that we're currently making but this may be revisited in the future if we can get these pics, we may be able to generate a 3d image and mesh from them and truly make a 100% accurate pair from the reference pictures.

Any help in this endeavor would be most appreciated. :)
MFP 6068
Posts: 9
Joined: Tue Oct 13, 2015 6:55 am

Re: Rossiter boot reference pics needed

Post by MFP 6068 »

I wish I could help you, but I only have access to what pops up on a google search.

I had to comment though, as I had JUST left The Nexus to see if you had uploaded your MFP uniform mod yet, then came here and stumbled across this post. Awesome work on the mod so far! I use a few different custom settlement mods, and I plan on using your MFP uniform for my security officers in the non-vanilla settlements that are not a part of the minutemen settlement system.
MadMaxFO4Team
Posts: 3
Joined: Thu Apr 19, 2018 2:09 am

Re: Rossiter boot reference pics needed

Post by MadMaxFO4Team »

No, not yet, we've got a ways to go, the belt for the Mad Max II version of the armor still needs textures, and the current boots we're making needs the textures made which is being done this weekend. After that, the leg brace will be worked on, which will be an optional add on at the work bench.

As I stated, I'm just asking for those pics because in the future, this mod may be revisited, and those pics can actually be used to create a 100% accurate game asset mesh which would make for a truly accurate boot. If this mod does get revisited, all the outfit pieces might be done from scratch rather than modifying existing assets like we're doing now.
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